The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context (delivering content and utility based on location, identity, activity, and time). This session will examine how critical human factors influence higher education in the following areas: • responsive design • prototyping • learning tools • usability testing